“nana korobi ya oki”
Falling seven times, getting up eight…

I do not know how many times the Clan has fallen, but this morning again I’m wearing my sashimono and I’m ready to fight. Despite the haze and the morning rain, I can distinguish our opponents. In this period of perpetual war, I do not know who he is. Our allies of yesterday are often our enemies of tomorrow.

My father fought for my Clan, his father, before him too, and his father’s father too. Before each battle, I venerate their names to give me strength, courage and victory. I will follow the example of my ancestors, I will respect my Lord and at the end of my life, I too will become a Kami.

Junsuke Yori

In Kami, you will have to win a succession of battles to win the victory. With an ally, single against two opponents, or face-to-face with an army of mercenaries that will affect the outcome of the fight, you will have to use all your troops to come out victorious.

From the simple Soldier to the intervention of the Dragons, all will have a role to play.

We win a battle by knowing the pace of the enemy, and using a pace he did not expect.

Miyamoto Musashi

Kami’s principle is simple. Eight cards in hand, only the last one, if it is put, will give you points.

Only your opponents will not let you go and try to counter your offensives to take the initiative with the goal of succeeding to put their ultimate card to win the battle. The final victory will be determined after several rounds.

We learn little by victory but a lot by defeat.

Kami is freely inspired by Goïta Shogi, a Shogi-derived card game, literally “the game of the generals”, which is a traditional Japanese board game approaching chess.

Kami is an Art & Bear co-edition – Oka Luda, beautifully illustrated by Pauline Berdal.

For 2 to 4 players and 30 minutes.