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CHAUDRON PARTY, it’s going to get hot!

A game by Grégory Germain, illustrated by Cyril Bouquet.

Age: 7+ | Duration: 20 min | Number of players: 2 – 4 | Release date : November 2020

Sorcerer’s apprentices, to your grimoires! Wander through the Pacherlebois forest in search of ingredients to concoct your magic potions and thus be declared Grand Sorcerer of the evening! But beware, not only the ingredients are not easy to get, but you must also be careful not to get lost along your way!

Chaudron Party is a family game in which players explore the forest (the memory map)
and try to find the ingredients to concoct potions and score points.
Beware, it will boil in the pots!


Be careful, the ingredients won’t let it happen!
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PHARE ANDOLE, defy the laws of gravity and time!

  • Wooden game
  • 3 modes: 1 VS 1 ~ in teams ~ 1 player
  • Skills ~ Speed ~ Memory
  • RELEASE DATE : July 2020

Seasoned architects, challenge the laws of balance and embark on building lighthouses more beautiful and colorful than each other! Combine speed and dexterity to win the first rounds.

Go further and test your memory in the following rounds!

Phare Andole is winner of the EducaFlip 2016 competition!


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DOUDOU, the cooperative investigation game for the little ones!

  • from 3 years old
  • for 1 to 4 detectives
  • 5 minutes
  • Cooperation, deduction, luck
  • RELEASE DATE : September 2020


It’s bedtime! You have brushed your teeth well, put on your pajamas, ready for a good sleep, with your favorite blankie! You open the door of your room and you discover a mysterious little piece of paper on the floor of your room … You quickly call someone to help you read it. Here is what is written on the word:

Ha ha, I just made you a little joke … Yes yes, to you, sleepy head! But I imagine you’re wondering who’s talking to you … Did you always think that the day, when you went about your business, I stayed quietly in my chest stuffed? What nay! What I like in life is making jokes. It’s up to you to find who I am and where I’m hiding …

Florence Migné

In Doudou, the children cooperate to find the blankie who did them a farce and where he hid himself in the bedroom before the night falls.
In order to do that, the naughty blankie left 7 clues cards that children can use.
Each turn, a player picks a clue card and asks one question on the blankie or on the hiding place.
Then, the player checks the answer thanks to a self-correcting “magic” card and it’s the next player’s turn.
The game ends when the players have used all their clues. The players win when they can find the blankie in its hiding place.

With a limited number of attempts offered by the 7 clue cards, no one knows the solution at the start. Together, parents and children will try to make the wisest choices to solve the plot. And if unfortunately the investigation did not succeed, then there will remain the stroke of luck!

The rules