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POULE POULE? What’s this game?

A GAME BY CHARLES BOSSART • ILLUSTRATED BY PAULINE BERDAL

Number of players: 2 to 8 • Age: 8+ • Duration: 20 minutes

It’s the Cannes Film Festival and the preview of the film “Poule Poule” is turning into a nightmare. Indeed, just under an hour before the projection, clumsy Waf mixed up all of the film reels ! To help Cocotte, who does not have a minute to lose, and to avoid that Crack does not crack up for good, we must reassemble the film as quickly as possible ! And don’t forget, the story ends with the fifth egg !

HOW TO PLAY ?

The director, the “Poule-poule Master” (PPM), will stack the cards, one by one, on top of each other in the center of the table. Once placed, these cards will compose the Movie.

Meanwhile, the other players will just have to count the eggs ! Easy !

But, expect some troubles…

Here is one available Egg …
COUNT 1 !
(You may have heard about Crack, a promising talent, for the first time on screen in a role of composition!)

When a Hen comes, she sits on an Egg – hop! – the Egg disappears… COUNT 0 !
(No doubt you heard about the famous Cocotte)

And when a Fox comes, he chases one Hen away – hop ! – She goes away ! And so, one Egg comes back ! COUNT 1 !
Otherwise it would be too simple…
(Let us introduce Grrr, the Fox charming…)

Not to mention the rest of the cast …

Egg, Hen, Fox, the world would be very sad if we had already seen it all… Here are the rest of the characters:

From left to right :
Rico Coco ( with a tumultuous past ) ; Waf ( Paf’s cousin ) ; le Fermier ; Tiger Worm ( the one who will make his hole ) ; Crack & Double ( who do not intend to stay in their shell ) ; Coin ( the ambitious who does not stay there … ) ; et Grrr ( trying to pretend to be a chicken, what would he not do to enter the barnyard … )

Neither the moods of the Poule Poule Master

The farmer has a hangover that morning, and decides not to pick up the ostrich eggs ? The duck is hungry and decides to eat the worm ? All those crispy details are in the hand of the Machiavellian Poule Poule Master, who has all the rights! Mouaaaaa! But don’t worry, you will become him too since this role passes from player to player! Good games!

Poule Poule is a TRIC TRAC APPROVED game

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KAMI, falling seven times getting up eight.

  • From 8 years old
  • For 2 to 4 players
  • about 30 minutes
  • discard, confrontation, strategy

I don’t know how many times the Clan has fallen, but again this morning, I’m wearing my sashimono and ready to fight. In spite of the mist and the morning rain, I distinguish our opponents. In this period of perpetual war, however, I do not know who he is. My father fought for my Clan, his father before him, and his father’s father as well. Before every battle, I worship their names to give me strength, courage and victory. I will follow the example of my ancestors, I will respect my Lord and at the end of my life, I too will become a Kami. Junsuke Yori

In Kami, you will have to win a succession of battles to win the victory. 

With an ally, alone against two opponents, or face to face with an army of mercenaries that will influence the outcome of the fight, you will have to use all your troops to come out victorious. 

From the simple Soldier to the intervention of the Dragons, all will have a role to play.

You win a battle by knowing the enemy’s rhythm, and using a rhythm he didn’t expect. Miyamoto Musashi

Kami’s principle is simple. Eight cards in hand, only the last one, if asked, will give you points.
Your opponents will not be fooled and will try to counter your offensives in order to regain the initiative
with the objective of succeeding in laying their last card to win the battle.
 

The final victory will be determined after several rounds.

Little is learned by victory, but much is learned by defeat.

Kami is freely inspired by the Goïta shogi, card game derived from the shogi, literally “General games”,
which is a traditional Japanese board game approaching chess.

Kami is an Art&Bear co-edition – Oka Luda, beautifully illustrated by Pauline Berdal.

 

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SAMSARA, will you be the first to reach Nirvana?

A game by Sylas, illustrated by Nicolas Sauge

  • Age : 12 +
  • Number of players: 1 to 5 players
  • Duration: 50 min
  • Deck building ~ Moving ~ Running

Samsara is a deck-building and pawn-moving game where the goal is to reach Nirvana by collecting the mythical Amulets of Eternity before the other players! On the wheel of life, it’s up to you to manage the balance between good and bad karma during your multiple reincarnations!

Five Amulets will be needed to open the gates of Nirvana. While retrieving one may be easy, the second requires a bit of luck. For the two following ones, patience and tenacity will be necessary for you, young incarnate! But, the fifth… You will have to be beyond suspicion, beyond reproach, without stain on your Karma!

All the depth of the game will be due to a clever mix of opportunism and reason, passion and reflection. Each character will of course have different advantages, personal powers that will allow him to play difficult situations. But the path is no less tortuous on the wheel of samsara, a wheel of life, where your character will live different experiences, at his own pace.

The rhythm of some will not be the rhythm of others, each player will have to make choices. Take possession of an amulet by messing up your karma, or wait for a better opportunity and take advantage of it to improve your game. When with the first option, you risk having a difficult endgame, with the second, you risk seeing the amulet disappear to the benefit of another player!

Board & cards – photo @I Love My Pixel

Standees – photo @I Love My Pixel

Box interior – photo @I Love My Pixel